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Dissertation Topics

03.18.11 Posted in dissertation by Shelley

I never thought it would be so difficult to commit to a topic. I mean, truthfully, coming up with a topic is not my problem. I have lots of ideas. But I feel like picking a topic is sort of a gigantic step. My husband says I really don’t want to finish. My advisor even said that. I truthfully don’t feel that way at all. I want to be done.

But to me, picking a topic is not just about conducting a study. It’s about contributing something meaningful to the literature. So many candidates simply do the study they need to do to get done. But I’ve never been that kind of person. I feel that if I put in the extra time on the front end selecting a topic that is meaningful and interesting to me, that those elements will come out in my work, making it a more meaningful and important dissertation.

Perhaps all this pondering is why I have avoided blogging for a while. I am finally narrowing in on a topic and am preparing to investigate it as a possibility. What I wasn’t prepared for is all the uncertainty I feel. Anyone have one of these?


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On Virtual Property

11.17.10 Posted in Social Media by Shelley

Last week as I was mindlessly reading the newspaper (online of course), I came across this post about a virtual burglary. Apparently, the authorities in Italy are prepared to pursue the case on email fraud not theft. What strikes me about this story is that it calls into question the nature of the games we play online and their roles in our lives.

I’ve generally considered online games to be forms of entertainment (unless they are designed for learning). Humans have always spent money on entertainment and generally expect little in return. Sporting events, movies, concerts, parties are all ephemeral forms of entertainment of which we expect little in return beyond our few hours of fun and for which we are happy to dish out sometimes hundreds of dollars for these hours. I suppose if someone stole a ticket to the Super Bowl that I had purchased, I would file a theft complaint with the local authorities.

Yet there are forms of entertainment that financial loss is considered part of the game. Take gambling for instance. When a person gambles, there is no expectation that if the money is lost it will be paid back from the casino, right? So I suppose the nature of the virtual burglary calls into question the nature of online entertainment: is it property that can be lost?

I suppose if the server at Facebook crashed the powers that be would have returned the lost furniture. I wonder, then, why they don’t merely return the furniture in this case if the theft can be proven. It costs nothing to reinstate the lost goods. Regardless of outcome, for me the notion that there is a discourse around how to classify virtual property is fascinating. I foresee many more virtual thefts in the near future as we work to negotiate the lines between physical and virtual space.


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Hobbies

07.14.10 Posted in Personal, Reading, kindle by Shelley

Summer break: a time for me to catch up on my recreational reading.

My summer classes aren’t exactly over, but with one class down, I actually have some spare time early this summer. I’ve been eager to dive into some fiction, but I had a really hard time selecting a book to read. I finally settled on a book I’ve picked up several times over the past few years but never got around to reading, The Girl with the Dragon Tattoo. I downloaded the sample to my kindle a while back, but couldn’t get through it. I don’t know what made me try again, but I’m glad I did (I’m not usually into thrillers, but this book was engaging and character-driven, and I never got caught up in investigative details). So I spent the past couple of weeks reading the entire trilogy only to find out that the author, Stieg Larsson, died before the books were published, and therefore I will not have the opportunity to read more about the quirky and endearing computer genius, Lisbeth Salander. Crap.

I looked a bit into Larsson’s background and discovered that we share a birthday (August 15th) and a love for science fiction. What was most striking for me, was that writing these books, for Larsson, was sort of a hobby. He had written all three before he sought to publish them. Of course, Larsson had been a writer all his life, and he planned on ultimately penning 10 novels in the series, but it is interesting that he initially created his legacy for himself and his own pleasure. I think there is a lesson in that. And I’m certainly glad the books were published, but I’m a bit ambivalent about his girlfriend completing the fourth book…this thing may be better left to rest.


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Virtual Learning Spaces

07.01.10 Posted in Social Media by Shelley

I’m just kicking off a new project at Tampa’s Museum of Science and Industry (MOSI) where I will [hopefully] be exploring ways to expand the idea of virtual learning spaces. A cursory google search of virtual learning spaces lists all kinds of spaces that students interact with on a traditional computer (think second life or blackboard), but lately I’ve been really intrigued by the idea that a physical space can also be a virtual space. I don’t mean replicas of spaces like you find in Second Life, but rather two distinct physical spaces, like virtual icing on the physical cake.

I’m a big William Gibson fan. A few years ago, I bought and read his latest book, Spook Country. In it, Gibson describes the idea of geohacking, which one of the characters uses to create location-based art. The idea is that you go to a physical space, put on some virtual reality goggles, and can see some memorialized event that occurred at some point in history at that specific location (the one explored in the book is River Phoenix’s death at the Viper Room in LA). Perhaps people were already doing this in 2005 when Gibson wrote his book, but certainly it is possible to do this type of thing now. There is something exciting about the idea that a sub reality exists within a physical space. This was not one of the reasons included in Read Write Web’s list of reasons people use location-based social networks, but I think it actually is a drawing factor of these services: it is a sort of sub-culture.

So, this is the impetus for my new project at MOSI. I’m not going to talk about how I plan to implement this virtual space until I am further along, but I have some ideas. The goal is to give visitors some sense of ownership in the physical space that is not achievable without a virtual experience. Plus, I hope that it deepens the overall experience at MOSI and perhaps improves the learning that happens within the physical space.


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What do I think? You Choose.

06.18.10 Posted in Media, Moxley, Social Media, education, elearning by Shelley

After reading The Future of Thinking: Learning Institutions in a Digital Age and “The Future of Learning Institutions in a Digital Age,” I was left feeling extremely optimistic and extremely frustrated. There were so many things to like about these reports, yet I found myself raging against many of the points the authors made. The upshot is that I think I’ve discovered that I’m not an extremist on either side of the technology in schools divide. As a result, texts that are extreme tend to irritate me, and I find myself wishing someone would take a more neutral (and maybe more realistic) stance. So, in honor of Cass Sunstein’s idea of the Daily Me (which, incidentally was not his idea but I like the way he used it), I’m going to let you choose which post you want to read: the post where I love these articles or the post where I don’t. If you liked these works, click the like button. If not, click the dislike button. Or maybe you want to live on the edge and switch it up. Whatever. Each will lead you to a post listing either the 5 reasons I like the ideas in these texts or the 5 reasons I dislike them.


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Share and Share A Lot

06.16.10 Posted in Moxley, Social Media by Shelley

I really loved Lawrence Lessig’s Remix. I especially liked his distinction between me-regarding and thee-regarding motivations. Lessig does a good job of describing why and how we contribute to the open internet. We are obviously in a state of flux. Tensions between for-profit and open (some of which profit and some of which do not) projects lead to a number of questions about motivation, sustainability, and fairness.

The problem with motivation is that motivations must be evaluated from a number of perspectives. First, we must consider the motivations of the contributor. What makes a person write scripts to beautify Second Life? I think Lessig does a serviceable job outlining these motivations by distinguishing between community spaces, collaborative spaces, communities, etc. Another consideration, though, is the motivation of the space creator. Lessig uses the Star Wars mashup site as an example. While fans were technically permitted to create derivative works, any works created would be owned by the franchise.

So, here motivation leads to questions of fairness. How much ownership should a fan creator have over derivative works? I get the feeling that fans are on the losing end of this battle. If Lucas and Co. declare widespread ownership and people still create, then what is the motivation to enable freedom of creation? Inevitably, questions of fairness will ultimately lead to questions of sustainability. At what point will fans refuse to create if they are not granted ownership of their works?

Perhaps there is a solution between an open and closed copyright system. If the purpose of copyright according to the Constitution is “to promote the Progress of Science and useful Arts, by securing for limited times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries,” then it seems to me the creators should have rights to their works. The problem, here, is that in mashup culture, we have two types of creators: the original creator and the mashup creator (and sometimes even a mashup of a mashup). The issue is obviously complex. But if we blindly allow mashups (or similar) of all works, then we risk devaluing the original works. Further, there seems to be a sense of entitlement driven by our materialistic culture; I want to use that work, so I should be able to. But if I come up with an idea, is it right for someone else to profit?

I’m not a lawyer, but it seems that recent attempts to create stricter copyright laws stem from the fear that others profiting from a particular creation will ultimately diminish the profitability of the initial work. Personally, I think this is a just concern. I also think that mashups are an important part of social culture as are fan sites. Yet fan sites make money in the form of advertising revenues and are generally building upon work that is currently popular (i.e. Harry Potter), so even the old copyright laws would not allow fans to use the works. The creative commons licensing allows for a variety of options…I especially like the share and remix with attribution but non-commercial purposes. I wonder, though, how this addresses issues of social capital, and what of fan sites that earn money? If social capital is increasing in value, how can that value be attributed to the original author. So, a person can’t make money of another’s work, but they can become famous…are we ok with that? Does this stifle creativity as some claim?

I interpreted some of the open examples cited in Lessig’s text as subtle manipulations of the open culture. Most of the early projects seem to have developed democratically: a free resource for the people by the people. As we move toward more of a hybrid economy, though, we need to be wary of for-profit enterprises looking to exploit the contributions of users willing to contribute for social reasons. While there may be a rise in the value of the social economy, the fiscal economy is still the driving force in American culture. I think as time goes on, we will see far more of these latter examples attempting to enter the market.

Oh, and in case you’re interested, Educause has several podcasts of Lessig: This is a video of his keynote at the 2009 Educause conference. His talk begins at 27:57. I like this version because it has a video of the talk and his slides in the same place. This podcast is an interview that covers much of the same information but is only 30 mins and can be downloaded to your iPod.